You enjoy Smash and possibly SC (I think, due to your presence on these forums). Stop looking from the outside in SOB.Įverybody enjoys a different style of fighter. So is your opinion based on the fact that you've played every fighting game since SF2 at a competitive/serious level and are able to make that comparison against Smash? Doubt it. Well I can say that I've played Melee before (which I have) but I can't really speak about it on an intelligent level because I never played it seriously or competitively. If ANY of that is wrong, prove it or GTFO with that shit. Please enlighten me if any of that is wrong and why. I was there for alot of Melee's competitive evolution and metagame, saw it morph via Smashboards from 2002 to when Brawl launched. On the issue of this "outside looking in", don't even use that garbage one liner with me, son. Cause even with the technical junk(made up mostly of glitches that smash players swear to the grave were MEANT to be in the game), execution, (primarily of tech junk, trying to force a mind game, consisting of the oppenant making a mistake for damage/combos/the KO.) stage choice (primarily flat land stages like FD or PKMN Stadium, MAYBE Corneria on occasion) and character selection (COLLECT ALL 7!) the other fighting games stack up just as high if not, then on par. Disagree all you want, but its solidly true. Melee in question, at competitive level is no more deep than your traditional fighters. Melee was pretty fucking deep, of course every game is different and therefore a different depth, so no. (so have many others, what makes you so goddamn special?)īeing someone who played the game as well at a "competitive level" for a short time, Melee did require fast hands and solid excution at even high level play. Ever since Smash was brought up in this thread you've been quite an arrogant fuck about the fact you played Melee competitively. Which I would pretty much suggest after getting my rear-end handed to me by a boss.MLG Fails, for now.
#Blade and soul online mlg plus#
Plus if you run into trouble those "offline" experiences can easily go online as they stated in the review, as long as your on PSN you can easily ask for help from others. Maybe their are those who are faster, but first time through one hour seems like the minimum. From what I've found out is that no matter what a level will always be over one hour in length (before you reach the boss) at least from my personal experience. Depending on how often you die and how fast you move throughout the game. Though the game does have it's fair share of exploits and one level can last at least from one hour to three. In the long run it is a fun and rewarding game, that will punish the player majority of the time. I cannot make any comments on FPS because well I don't like them all to well and I'll leave that for a FPS aficionado though I will speak for Demon's Souls. Though I did play the multiplayer and if the multiplayer plays like the single player then I'm game. Me personally I won't be getting Uncharted 2 only because like yourself I have not played the Original. Just be patient, leave useful messages to get "recommended" (in which you'll get an instant health refill), and learn from your mistakes. The only things that still freak me out are black phantoms, which you can deal with a number of ways - from suiciding in the Nexus to stay in Soul form (Black Phantoms can't break in unless you are human), learning the Banish spell to send them back home, etcĭon't worry about the difficulty. I'm having a blast! The message system is amazing. These short cuts get you right back to where you last left off real quick.
I wasn't mad at the game, because I knew that I got reckless for a split second and it was all my fault.Īnd as you progress through a level, you open up gates / doorways that were closed be for. Well, it happened to me tonight and I just kind of said to myself "well, that sucks." and jumped right back into the game. I was fearing this game, especially the part about losing all of your souls if you can't reach your blood-stain.